I am a postdoctoral researcher at EPFL, in the Computer Vision Lab of Pascal Fua. My research interests range from low-level computer vision to computer graphics and augmented reality. With the aim of enabling tight, yet rich computer-human interaction, I advance 3D vision algorithms to yield high-quality dynamic reconstructions of our everyday environment from plain video input. For instance,

The latest VR and AR devices offer incredible display capabilities; my 3D vision projects complement them to aid mutual human-computer interaction in our everyday life.

I grew up in Hamburg and received the BSc and MSc degree in Computer science from Saarland University, respectively supervised by Philipp Slusallek and Sebastian Hack, and Michael Breuß and Joachim Weickert. In 2016 I obtained my PhD at the Max-Planck Institute for Informatics for my work on Motion Capture for Interactive Virtual Worlds, mentored by Christian Theobalt and Hans-Peter Seidel.



MonoPerfCap: Human Performance Capture from Monocular Video
Weipeng Xu, Avishek Chatterjee, Michael Zollhöfer, Helge Rhodin, Dushyant Mehta, Hans-Peter Seidel, Christian Theobalt arXiv 2017
[project page] [paper pdf]
Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision
Dushyant Mehta, Helge Rhodin, Dan Casas, Pascal Fua, Oleksandr Sotnychenko, Weipeng Xu, and Christian Theobalt
3DV 2017
[project page] [paper pdf]
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
Dushyant Mehta, Srinath Sridhar, Oleksandr Sotnychenko, Helge Rhodin, Mohammad Shafiei, Hans-Peter Seidel, Weipeng Xu, Dan Casas, and Christian Theobalt
ACM Transactions on Graphics (SIGGRAPH), 2017
[project page] [paper pdf] [video] [CVPR 2017 demo project page]


From Motion Capture to Interactive Virtual Worlds
Towards Unconstrained Motion-capture Algorithms for Real-time Performance-driven Character Animation
Helge Rhodin
PhD Dissertation, Saarland University, 2016
[thesis pdf]
EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras
Helge Rhodin, Christian Richardt, Dan Casas, Eldar Insafutdinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, and Christian Theobalt
ACM Transactions on Graphics (SIGGRAPH Asia), 2016
[project page] [paper pdf] [video]
Model-based Outdoor Performance Capture
Nadia Robertini, Dan Casas, Helge Rhodin, Hans-Peter Seidel, and Christian Theobalt
Proceedings of the 2016 International Conference on 3D Vision (3DV), 2016
[project page] [paper pdf] [video]
General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
Helge Rhodin, Nadia Robertini, Dan Casas, Christian Richardt, Hans-Peter Seidel and Christian Theobalt
European Conference on Computer Vision (ECCV), 2016.
[project page] [paper pdf] [video]


A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation
Helge Rhodin, Nadia Robertini, Christian Richardt, Hans-Peter Seidel, and Christian Theobalt
International Conference on Computer Vision (ICCV), 2015.
[project page] [paper pdf] [video]
Generalizing Wave Gestures from Sparse Examples for Real-time Character Control
Helge Rhodin, James Tompkin, Kwang In Kim, Edilson de Aguiar, Hanspeter Pfister, Hans-Peter Seidel, and Christian Theobalt
ACM Transactions on Graphics (SIGGRAPH Asia), 2015.
[project page] [paper pdf] [video]


Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model
Srinath Sridhar, Helge Rhodin, Hans-Peter Seidel, Antti Oulasvirta, and Christian Theobalt
International Conference on 3D Vision (3DV), 2014.
[project page] [paper pdf] [video]
Interactive Motion Mapping for Real-time Character Control
Helge Rhodin, James Tompkin, Kwang In Kim, Kiran Varanasi, Hans-Peter Seidel, and Christian Theobalt
Computer Graphics Forum (Proceedings Eurographics), 2014.
[project page] [paper pdf] [video]

2013 and before

A Mathematically Justified Algorithm for Shape from Texture
Helge Rhodin and Michael Breuß
Proc. Fourth International Conference on Scale Space and Variational Methods in Computer Vision (SSVM), 2013
A PTX Code Generator for LLVM
Helge Rhodin
B.Sc. Thesis, Saarland University, 2010.
[project page] [thesis pdf]

The goal of AnySL is the development of a unified shading system that is independent of source language, target architecture and rendering engine without sacrificing runtime performance. My focus was on the GPU code generation. The AnySL project is joined work of the Compiler Design Lab of Prof. Sebastian Hack and the Computer Graphics Group of Prof. Philipp Slusallek.

Roboking Competition

As Team Hamburg we were able to win twice the international Roboking competition hosted by the Chemnitz University of Technology. The goal was to construct and program an autonomous robot capable of fulfilling the given objectives without human intervention. The team was mentored by Andreas Rhodin and consisted of Julian Bende, Paul Bröker, Daniel Reck, and Helge Rhodin.